Editor Tool¶
The Editor is a standalone program that lets you test and set up the mod outside of the game. It simulates the zombie movement on your computer so you can see how your settings will work before using them in 7 Days to Die.
The Editor does NOT require the game to be running - it's a standalone preview tool.
Download¶
As of version 1.1, the Editor is no longer included with the mod and must be downloaded separately from the releases page. Download the appropriate version for your platform:
- Windows:
WalkerSim2-Editor-Windows-x64-{version}.zip - macOS:
WalkerSim2-Editor-Mac-arm64-{version}.zip - Linux:
WalkerSim2-Editor-Linux-x64-{version}.zip
Extract the zip file and run the Editor executable.

Working With Configuration Files¶
Loading a Configuration¶
To load an existing configuration file:
- Click
File>Load Configuration - Browse to your config file (usually
WalkerSim.xml) - The Editor will load all your settings
Common locations to load from:
Mods/WalkerSim2/WalkerSim.xml(the default mod config)<7 Days to Die>\Data\Worlds\<World>\WalkerSim.xml(world-specific config)%APPDATA%\GeneratedWorlds\<Your World>\WalkerSim.xml(generated world config)
Try the example configurations
Download any of the example configurations and load them directly into the Editor to see different movement behaviors in action. This is a great way to understand how processors interact before building your own setup.
Exporting Your Configuration¶
Once you're happy with your setup, you must export it to use in the game:
- Click
File>Export Configuration - Choose where to save it:
- Save to
Mods/WalkerSim2/WalkerSim.xmlto use for all worlds - Save to your world folder to use for one specific world only
- Save to
- Click Save
Important: The Editor only previews your settings. You must export to use them in the game!
Saving and Loading Simulation States¶
The simulation state (.bin files) contains all zombie positions, health, and current behaviors. These files are automatically created by the mod when the game is running.
In the Game:
- The mod automatically saves the simulation state every 60 seconds to
walkersim.binin your world's save folder - This preserves all zombie data when you exit the game
- When you reload the world, the mod loads this file so zombies continue from where they were
In the Editor:
You can load these game-generated state files to test from a specific point:
- Load State:
Simulation>State>Load State- Loads awalkersim.binfile from a game save - Save State:
Simulation>State>Save State- Saves the current editor simulation to a.binfile
This is useful for:
- Testing how your configuration changes affect an existing game save
- Debugging specific situations that happened in your game
- Continuing editor work from where you left off
Note
State files include zombie positions and the configuration that was active when saved. The world size must match or the state cannot be loaded.
Main Settings¶
World¶
Pick a map to preview. This loads the map so you can see where zombies will go. The map choice is not saved - it's just for testing.
Other Settings¶
Most settings here match the settings from the Base Parameters page. Click on any setting to see what it does.
Movement Systems and Processors¶
This section lets you set up Movement Systems and Processors.
You can:
- Create groups of zombies with different behaviors
- Set how fast each group moves
- Choose what zombies do when they spawn
- Add behaviors like "stick to roads" or "chase loud noises"
Testing Your Setup¶
Starting the Preview¶
- Click
Simulation>Startto begin - Watch zombies move around on the map
- You can change settings while it's running (some settings need a restart)
Speed Controls¶
You can make the preview run faster to test things quickly.
Note
Very fast speeds might not be accurate. After speeding up, slow back down to normal speed and let it run for a bit to see the real behavior.
Testing Tools¶
Click these tools and then click on the map to use them:
Emit Sound¶
Creates a loud noise at the spot you click. This tests if zombies move toward loud sounds (needs the WorldEvents behavior).
- The circle shows how far the sound travels
- Zombies should start walking toward it
Kill¶
Kills all zombies in a circle where you click. This tests if zombies come back (respawn) properly.
- The circle shows which zombies will die
- Watch to see if/where new zombies appear
Summary¶
- Load a configuration to start with (or use the default)
- Adjust settings and test with the preview
- Export your configuration when you're happy with it
- Put the exported file in your mod or world folder
- Launch 7 Days to Die to use your settings
The Editor is just for testing - always remember to export your configuration!