Examples¶
These are ready-to-use configuration presets that demonstrate different movement behaviors. Each example can be imported directly into the editor or copied into your WalkerSim.xml configuration file.
- Classic Boids - Traditional flocking behavior with cohesion, alignment, and separation
- City Migrators - Agents travel between cities along roads
- Loose Swarm - Multiple groups drifting in different directions
- Road Horde - Tight groups marching along roads