<?xml version="1.0" encoding="utf-8"?>
<WalkerSim xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:schemaLocation="http://zeh.matt/WalkerSim WalkerSimSchema.xsd" xmlns="http://zeh.matt/WalkerSim">
  <Logging>
    <General>false</General>
    <Spawns>false</Spawns>
    <Despawns>false</Despawns>
    <EntityClassSelection>false</EntityClassSelection>
    <Events>false</Events>
  </Logging>
  <RandomSeed>789012</RandomSeed>
  <PopulationDensity>140</PopulationDensity>
  <SpawnActivationRadius>96</SpawnActivationRadius>
  <StartAgentsGrouped>true</StartAgentsGrouped>
  <EnhancedSoundAwareness>true</EnhancedSoundAwareness>
  <SoundDistanceScale>1</SoundDistanceScale>
  <GroupSize>16</GroupSize>
  <AgentStartPosition>Mixed</AgentStartPosition>
  <AgentRespawnPosition>RandomBorderLocation</AgentRespawnPosition>
  <PauseDuringBloodmoon>true</PauseDuringBloodmoon>
  <SpawnProtectionTime>300</SpawnProtectionTime>
  <InfiniteZombieLifetime>false</InfiniteZombieLifetime>
  <MaxSpawnedZombies>75%</MaxSpawnedZombies>
  <Systems>
    <System Name="System 1" Weight="1" SpeedScale="0.8" PostSpawnBehavior="Wander" PostSpawnWanderSpeed="Walk" Color="#44AA44">
      <Processor Type="FlockSameGroup" Distance="40" Power="0.03" Param1="0" Param2="0" />
      <Processor Type="AlignSameGroup" Distance="15" Power="0.3" Param1="0" Param2="0" />
      <Processor Type="AvoidSameGroup" Distance="20" Power="0.8" Param1="0" Param2="0" />
      <Processor Type="Wind" Distance="0" Power="0.7" Param1="0" Param2="0" />
      <Processor Type="WorldEvents" Distance="0" Power="0.6" Param1="0" Param2="0" />
      <Processor Type="AvoidOtherGroup" Distance="50" Power="0.0001" Param1="0" Param2="0" />
    </System>
    <System Name="System 2" Weight="1" SpeedScale="0.8" PostSpawnBehavior="Wander" PostSpawnWanderSpeed="Walk" Color="#9E4244">
      <Processor Type="FlockSameGroup" Distance="40" Power="0.03" Param1="0" Param2="0" />
      <Processor Type="AlignSameGroup" Distance="15" Power="0.3" Param1="0" Param2="0" />
      <Processor Type="AvoidSameGroup" Distance="20" Power="0.8" Param1="0" Param2="0" />
      <Processor Type="WindInverted" Distance="0" Power="0.7" Param1="0" Param2="0" />
      <Processor Type="WorldEvents" Distance="0" Power="0.6" Param1="0" Param2="0" />
      <Processor Type="AvoidOtherGroup" Distance="50" Power="0.0001" Param1="0" Param2="0" />
    </System>
    <System Name="System 3" Weight="1" SpeedScale="0.8" PostSpawnBehavior="Wander" PostSpawnWanderSpeed="Walk" Color="#57A8BF">
      <Processor Type="FlockSameGroup" Distance="40" Power="0.03" Param1="0" Param2="0" />
      <Processor Type="AlignSameGroup" Distance="15" Power="0.3" Param1="0" Param2="0" />
      <Processor Type="AvoidSameGroup" Distance="20" Power="0.8" Param1="0" Param2="0" />
      <Processor Type="WindInverted" Distance="0" Power="0.2" Param1="0" Param2="0" />
      <Processor Type="WorldEvents" Distance="0" Power="0.6" Param1="0" Param2="0" />
      <Processor Type="AvoidOtherGroup" Distance="50" Power="0.0001" Param1="0" Param2="0" />
    </System>
  </Systems>
</WalkerSim>